Character sheets

Keep your character close to the campaign.

See your attributes, available abilities, and resources in the same place your group follows the session.

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Choose the character for this game.

After joining a campaign, select one of your existing characters for the same game or create a new one. The campaign's game determines the available character types and attributes. Your selection identifies the character you are bringing to that party.

During creation, give your character a name and use the available choices to establish their starting attributes. Ancestry and background provide descriptive context for the person you are playing.

Know your current resources.

The sheet brings together attributes, resource totals, and the abilities included in the game's starting setup. Spend and restore your own resources as play requires. You and your GM decide when an adjustment is appropriate under your table's rules.

Hit points connect to the encounter tracker. When the GM records damage or healing for a character in combat, that value belongs to the character rather than disappearing when the encounter ends.

Keep the group on the same page.

Your selected character appears with the campaign's party. Connected views update as character resources change, so players and the GM can follow the same session state without passing a single device around.

Use the sheet with your existing references.

The included game currently provides a D&D-style level-one foundation with six attributes, familiar class choices, starter features, hit points, and hit dice. It does not include a complete spell or equipment library, every class feature, or automated level advancement.

If your character needs details beyond that foundation, keep your paper sheet or other reference beside you. GM Console is still useful for campaign membership and combat tracking, and the GM can use a guest entry when that better fits your character.

Turn a sheet into a person.

Numbers describe part of a character, but a few playable habits help the group remember them. Choose one small behavior that can appear naturally: checking every knot, collecting unfamiliar coins, or always asking the name of a stranger's horse.

Give that habit a reason if you want one, but leave room to discover more during play. A character who checks knots because they once lost a cargo might eventually tell that story around a campfire. You do not need to present the entire explanation at the first introduction.

A useful goal points toward action. “Learn why my sister stopped writing” suggests people to question and places to visit. Share goals like this with your GM in your usual campaign notes or conversation so they know what you want to explore.

Choose a clear resource routine.

Agree who will record each change. A player may handle their own resource spending while the GM records combat damage. When both people are looking at the same character, saying the update aloud helps prevent duplicate changes.

For example, after the GM announces damage, confirm the resulting hit point total rather than immediately entering the same subtraction yourself. When you restore a resource, explain why the group's rules allow it, then check the updated value.

If you also maintain a paper sheet, decide when to reconcile it with the app. A quick check before the session and after each resolved rest is easier than reconstructing several encounters from memory.

Prepare the references you actually use.

Keep a short list of the abilities your character reaches for most often, with the references your table uses to resolve them. You can use bookmarks or notes beside your sheet. GM Console's included starter features do not replace a full rules reference.

For a new character, rehearse a typical turn with your GM before the first busy encounter. Describe your intention, find the relevant rule, and locate the resource you would spend. This small rehearsal makes the real decision feel much less rushed.

Also consider what your character can contribute outside combat: asking careful questions, navigating social connections, noticing a craft detail, or helping another character express their plan. A sheet supports your choices; it does not need to list every interesting thing you can attempt.

Bring your character to the shared table.

Bring your party together in GM Console.

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