About GM Console
A console for the game you're already playing.
GM Console brings the practical parts of a tabletop session together: the campaign, the party, the character resources, and the next turn.
Create your account →Built around the table.
A roleplaying session moves between conversation, exploration, and combat. The information you need changes with it. A player wants to check a resource. The GM needs the next initiative result. Someone joins the group with a paper sheet and no account.
GM Console gives those moments a shared place. Start with a campaign, add the people who are playing, and use the encounter tools when the scene calls for them. You can keep using the dice, maps, and notes your group already knows.
Useful for the GM and the party.
The name starts with the GM because that is often the person bringing the group together. The campaign also gives players a view of their character and the action. Members can follow turns and update their resources, while the GM runs encounters and manages the roster.
Guests belong at the table too. Adding a player by name lets the group start without making account creation part of everyone's evening.
A focused set of tools.
Today, GM Console supports campaign invites, character selection, basic character creation, seating, initiative, hit points, conditions, and live updates. The included game offers a D&D-style level-one character foundation. Your group supplies the rules knowledge and makes the decisions during play.
We describe the current tools in the feature guide so you can judge whether they fit your table. Complete rules automation, a comprehensive spell or equipment library, and automated character advancement are outside the current feature set.
Start with one session.
You do not need to move every part of your campaign to get value from a shared roster or turn order. Try the pieces that help your next game, then let the way your group plays guide the rest.
Meet your next session with a clearer table.
Bring your party together in GM Console.